Character Design – Personal
Recently I started working on a series of minimalist characters for a personal project.
Some work in progress. More informations are coming soon…maybe.
Within this project I keep developing my SideFX Houdini skills. I’m adapting my characters into a procedural generated workflow, so I’ll be able to create unlimited combinations of all components. The characters you see in the following showcase video do have automatic rig bindings with weight transfers. For prototyping purposes you can use already existing animations (like mixamo) or assign a custom meta rig to create handmade animations.