VR Experience for the IAA 2019 – done at zeit:raum
I worked on gameplay features and logic with Unreal Engines Blueprints, create shaders and effects as well as animate some robots and other parts of the experience
VR Experience for the IAA 2019 – done at zeit:raum
I worked on gameplay features and logic with Unreal Engines Blueprints, create shaders and effects as well as animate some robots and other parts of the experience