SaarCar / VR

VR Experience for the IAA 2019 – done at zeit:raum

I worked on gameplay features and logic with Unreal Engines Blueprints, create shaders and effects as well as animate some robots and other parts of the experience

My Tasks:

  • Programming
  • Technical Art
  • Animation

Lead Artist:

  • Markus Frei

Lead Developer:

  • Stefan Pfeiffer