SaarCar / VR
VR Experience for the IAA 2019 – done at zeit:raum
I worked on gameplay features and logic with Unreal Engines Blueprints, create shaders and effects as well as animate some robots and other parts of the experience
My Tasks:
- Programming
- Technical Art
- Animation
Lead Artist:
- Markus Frei
Lead Developer:
- Stefan Pfeiffer